I never had the (dis)pleasure of playing No Man’s Sky on launch. Despite the massive hype, I decided to be frugal (and a responsible consumer) and wait until after reviews to purchase this game. Turns out I made the right decision. Most people I know couldn’t even launch the game. The few who could quickly refunded it, claiming the game was boring, grindy, and lacking many promised features.
Generally, when a game flops on it’s side like a dying fish struggling to breathe, it dies. As a fan of the MMO genre, I’ve seen this happen too many times to count (Bless, anyone?). No Man’s Sky spearheaded the current popular trend of releasing an unfinished game. Recently, this trend is best demonstrated by the hot messes that are Fallout 76 (Bethesda) and Anthem (Bioware/EA). This point of view can be pretty well summed up in one quote from Bethesda’s Tom Howard: “It’s not how you launch, it’s what it becomes.”
Upon first glance, the above quote seems reasonable. The majority of people I know constantly strive, or at least yearn, for some sort of personal betterment and growth. Having a game that grows better over time sounds fantastic! Having a game constantly improving and changing over time would only increase its fun factor, right? This is the keystone concept of live service games (besides the publishers scraping every ounce of money they can from the consumer, of course). However, games aren’t inherently a service. A game is a product that sometimes comes with a service. The service itself is useless without the product to go with it. That would be like going to a mechanic without a car. Because video games are a product first, the state of the game at launch is crucial. If we take Todd Howards statement at face value, then it’s okay to get a brand new car with a broken engine right? Even if the dealership fixes it at no cost, you are now left without a car while the one that SHOULD have worked from the beginning is being repaired. This situation shouldn’t have happened! But its okay, because the car is returned to you with a brand new functioning engine and happens to be freshly detailed, right? Maybe they even upgraded your seats to leather while you waited. So now you have an even better product, but that doesn’t change the fact that you had expected your brand new car to work and it didn’t.
Video games are a product first, not a service first. In order for a game to have the ability to improve over time in a way that’s relevant, it needs to have a solid base to build upon. Without it, a bad game is still a bad game. There are a multitude of games that start bad and stay bad and there are very few that start bad and end up great. Two of those are Final Fantasy XIV and (bringing us full circle) No Man’s Sky. No Man’s Sky has become a fantastic game, but I’m worried it’s successful rags to riches story has set a bad precedent for the industry.




